
This really made me bemoan the lack of an included carrying case or bag though the overall construction seems solid enough – which should be a given for an asking price of $99 – I did worry more about chucking the Gamevice in my computer bag than any of my SteelSeries, Moga or 8Bitdo gamepads. As is, the sticks feel like they’ll be the first thing to break. They really could have benefited from being thicker or rubberized.

So thin, in fact, that the tapered edges are just shy of sharp. While the motion is smooth, the sticks themselves feel cheap and thin. And no, it isn’t that fact that they’ve put them on top, like some sort of evil mirror universe version of Sony’s handheld. My only complaint, and it is unfortunately a big one, is with the analog sticks. And the d-pad rests in that perfect valley between being too stiff and too mushy. The face buttons have a good amount of give. The triggers and bumpers are nice and clicky. Īs for the rest of the controls, they feel comfortable and responsive, with a just the right amount of resistance. Martin’s latest tome with a session of coin collecting in Sonic the Hedgehog 2, but it’s still worth mentioning. It’s not a huge deal for me, as I don’t plan to pair George R. But if you want to listen to music, a podcast, or an audiobook while playing a game, prepare for an auditory assault of stuttering, static and distortion. It’s not so bad with games, particularly ones with chiptune style soundtracks. The problem is that the Gamevice’s DAC chip is garbage. What does this mean? Instead of your iPhone processing audio though its DAC chip for output to the headphone jack, it sends the sound as a digital signal through the Lightning connection to the Gamevice’s DAC chip. Speaking of the Gamevice’s headphone jack, it uses a built-in digital-to-analog converter for sound output.
#Huntdown ios review plus
It’s kind of a drag that it isn’t powered by the phone itself, but on the plus side, you can charge it without removing your iPhone thanks to a micro USB port next to the headphone jack. There’s also a battery check button pressing it lights up four LEDs that let you know approximately how much juice you have left before you need to recharge. It has a d-pad, four face buttons, two analog sticks, two triggers, two bumpers, and a pause button.

In addition to being easy to setup, the Gamevice is easy to use, with a layout familiar to any gamer of the past 20 years.
#Huntdown ios review Bluetooth
Because it physically attaches to your iPhone, you don’t have to deal with the pairing and battery issues associated with Bluetooth based gamepads. To setup the Gamevice, you simply plug your caseless iPhone into the right side, which houses a built-in Lightning connector, secure the left side, adjust the strap to fit, and lock the slider in place. A few minutes into a gaming session and it won’t matter, because it feels seamless. Combining the controller and control-ee into a single unit is a much preferred solution to the “where to prop the phone?” dilemma, even if the result doesn’t look seamless. Though it looks a little goofy, less so with the larger 6+/6s+, it’s still more elegant than clipping or balancing the phone above the gamepad. The Gamevice – with versions for iPad air, iPad mini and iPhone 6/6+/6s/6s+ (reviewed) – is basically a fully-fledged controller sliced in half Solomon-style and slapped on either end of your iPhone, turning it into a Stretch Armstrong-ed version of a PS Vita. Swiping or flicking a touch screen just can’t compare to the feeling of mashing physical buttons, which satisfies something deep within my “lizard brain.” Thankfully, the makers of the Gamevice have heard our collective subconscious’ sibilant hiss, making a gamepad that promises to transform your iOS device into the “most powerful gaming handheld in the world” by giving it the most legit handheld game console controls. But even though it’s my most played, it’s not my most preferred. According to my massive app library of more than 1,264 games, my mobile phone has become my go-to gaming platform.
